Decompiling games with AI: the Virtueel Zoetermeer case
The author used Claude to byte-match decompile Age of Mythology: Gold Edition, reaching about 60% progress after a month with slowing gains, citing token budget and project size as limits. The post then turns to the smaller game Virtueel Zoetermeer, illustrating how AI-assisted decompilation speeds up manual work by testing compiled output against the binary and parallelizing functions.