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NVIDIA advances native GPU programming in Rust

NVIDIA is advancing native GPU programming in Rust with two tracks: cuda-oxide for SIMT-style kernels (requires nightly toolchain and custom LLVM) and cutile-rs for Tile-based programming (runs on stable Rust 1.89+ with CUDA 13.3). Both enforce compile-time memory safety; cutile-rs is already used in HuggingFace’s Grout and mistral.rs. NVIDIA plans interoperability with CUDA C++ and Python.

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